Fire Emblem: Three Houses
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Re: Fire Emblem: Three Houses
I also like her hair. I just need to up her defense stats so she doesn't get one-hit killed at full health. Once that's done, she can be my "magic user" equivalent to Petra and Felix.
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Re: Fire Emblem: Three Houses
I like girl Byleth's tights but hate everything else about her design
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- Marilink
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Re: Fire Emblem: Three Houses
Interestingly, her tights are my least favorite thing about her design...
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Re: Fire Emblem: Three Houses
I literally want a pair so badly
also,
also,
Spoiler.
Meh, that probably didn't need to be a spoiler. oh well.looking up into pure sunlight
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Re: Fire Emblem: Three Houses
I chose girl Byleth for my current playthrough because of my Always Choose the Girl™ philosophy that dates back to when I started playing Street Fighter II.
Also I named her Hyoyeon because I hate the name "Byleth" and I like naming characters after members of Girls' Generation.
Also I named her Hyoyeon because I hate the name "Byleth" and I like naming characters after members of Girls' Generation.
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Re: Fire Emblem: Three Houses
I started doing that when Sapphire let me because basically 100% of games had only male leads at the time, and then I got so used to it over time that it's kinda weird to play optional male characters now. The original Mass Effect trilogy excepted, for some reason.
Having said that, female Byleth's design is all terrible, and it somehow gets even worse later. I named her the function sign because the Switch keyboard lets you do that and I think it's funny to have an unpronounceable name. Even if VGF replaces it with a normal f.
Having said that, female Byleth's design is all terrible, and it somehow gets even worse later. I named her the function sign because the Switch keyboard lets you do that and I think it's funny to have an unpronounceable name. Even if VGF replaces it with a normal f.
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Re: Fire Emblem: Three Houses
Oh dear i took naming myself seriously i have made a huge mistake
e: y'all. Dedue's +Def for waiting is SO USEFUL
e: y'all. Dedue's +Def for waiting is SO USEFUL
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Re: Fire Emblem: Three Houses
The Switch has all sorts of fun symbols if you look in the alternate keyboards. I played through Pokemon as f as well, and naturally my rival was named [crosshairs symbol].
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Re: Fire Emblem: Three Houses
I always forget about that lmao I'm so boring
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- X-3
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Re: Fire Emblem: Three Houses
You have to play Blue Lions as Fem Byleth for the authentic otome game experience.
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Re: Fire Emblem: Three Houses
An acquiantance had me try the first level. I was immediately discouraged by the lack of a traditional main character, but the opening scene was pretty cool. Kinda violent by Nintendo standards, really, which is interesting.
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Re: Fire Emblem: Three Houses
They've been going the "tactician" route for a while, iirc (which in itself is nothing new even though the one in 7 didn't really have much of a role to play).
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- Marilink
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Re: Fire Emblem: Three Houses
DLC and first update is out! @I am nobody , you might be interested in the fact that the “Maddening” difficulty is now free and available. They’ve even made the New Game + even more tasty with bonuses.0
List of changes:
List of changes:
New and Updated Features
Added Maddening mode to the New Game difficulty options. Note that if you clear Maddening mode without selecting New Game +, the title screen will change.
Increased the bonus Renown for selecting New Game + at the start of the game.
In addition to the usual difficulty bonus, 10,000 Pts. will now be added each time you clear a path.
The max threshold for bonus Renown is now 50,000 Pts.
If you already started playing using New Game + before applying the DLC data, 10,000 Pts. per cleared path will be added to each save slot the first time it is loaded.
Up to Ver.1.0.1, only the type of path cleared was saved but not the number of clears for the same path, which will now be saved applying the DLC Ver.1.0.2.
Added Goddess Tower to the Event Gallery in Extras. Use the ZL/ZR Buttons to select the Goddess Tower page, then choose a character event to replay.
The Event Gallery is unlocked once you’ve cleared the game.
Implemented new English voice for Byleth (male).
New Expansion Pass Content:
A new set of items
You can receive this set of items as DLC Supplies from the bed in Byleth’s Personal Quarters. Each save file can receive these supplies: Sacred Galewind Shoes (Movement +1), Sacred Floral Robe (HP +7), Sacred Snowmelt Drop (Strength +3), Sacred Moonstone (Speed +3).
Additional auxiliary battles
There are five additional auxiliary battles in the Expansion Pass: Battle at Lake Teutates, Battle in the Forest, Battle at Gronder Field, Battle at the Sealed Forest, and Battle at Conand Tower.
Depending on your progress, one of them will be listed in the battle-selection screen.
These additional auxiliary battles will be marked with the yellow “!” icon in the battle-selection screen. As a bonus, these battles may give you status-up items, such as Ailell Pomegranate, and an increased Gold reward in addition to the Bullions.
All maps will consume one activity point to start.
A new song (Corridor of the Tempest)
You can access the new song (Corridor of the Tempest) from the System menu while you are in an auxiliary battle. You can also listen to it in the Music Library.
New attire/accessory (House Loungewear / Glasses for Byleth)
The new attire (House Loungewear) is for the protagonist and students. Swap outfits in Byleth’s Personal Quarters from the Journal. These outfits are only wearable inside the monastery, or for specific unit classes during battle (this varies by character).
The new attire cannot be sent along with a traveler.
The new accessory (Glasses) can also be put on in Byleth’s Personal Quarters. They can be combined with any other attire. The glasses can be worn in the monastery and during battle.
A confirmation message is now displayed when you abandon an item during battle.
General
Fixed the bug that caused the game to freeze when Fortify was used while equipped with a certain skill.
Addressed the incorrect character design in event still images.
Fixed the bug that incorrectly displayed a Caspar line as Linhardt’s during the White Heron Cup.
Fixed the bug that displayed a “TBD” message when mastering combat.
Fixed the bug in the cut-in sequence for a CRITICAL attack.
Fixed the bug that prevented Rescue magic from working properly to move an ally to a space near the user.
Fixed the bug that accidentally let the player enter the closed-off desk corridor in the Cardinals’ Room.
Some text has been revised.
The gameplay has been improved by addressing a few additional bugs.
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Re: Fire Emblem: Three Houses
REINFORCEMENTS?!? (gee, it'd be nice to be good at strategy games lolol)
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Re: Fire Emblem: Three Houses
Enemies that can move the same turn they appear on the map, likely killing one of your squishy units if you didn't know about it. It's one of the most enraging things about FE Awakening for me
Edit: Ok maybe it's not as enraging because Divine Pulse exists but it's still a cheap shot
Edit: Ok maybe it's not as enraging because Divine Pulse exists but it's still a cheap shot
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Re: Fire Emblem: Three Houses
I'm late to the posting party. I've been playing this game too much.
You probably figured this out by now (I'm late to the topic) but she is actually fully recruitable in the Blue Lions story, just not the Black Eagles.
You monster.Marilink wrote: RIP ...Ingrid, Annette...
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Re: Fire Emblem: Three Houses
^well apparently according to ian you can recruit her if you don't side with Edie.
Also, /barn. Annette is INSANE in my run. Actually certifiably insane. <3
Also, /barn. Annette is INSANE in my run. Actually certifiably insane. <3
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