Sakurai presents new DLC character himself

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Re: Sakurai presents new DLC character himself

#141

Post by MeowMan » Sun Oct 04, 2020 3:21 am

yeah i watched it

pig?????????????????

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Re: Sakurai presents new DLC character himself

#142

Post by DarkZero » Sun Oct 04, 2020 7:23 am

CaptHayfever wrote:
Sun Oct 04, 2020 1:52 am
^^Throw Robin, Inkling, & Olimar into a blender. That's how Steve will play.
See, I don't play any of those characters. I just like to be Isabelle and shoot my funny little slingshot.

Pig Brawler might actually be my favorite of the Mii costumes in this round, its such a bizarre choice that I can't help but love it. The Bomberman costume looks fantastic too, I like that they went the extra mile with it. Travis (from Travis) getting a Mii costume is also cool, though I know a lot of people would have preferred him as a fighter.

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Re: Sakurai presents new DLC character himself

#143

Post by MeowMan » Sun Oct 04, 2020 12:49 pm

Creepers originated as Notch's failed attempt at making a model for a pig (their shape, obviously not their color), which is probably why they decided on a pig brawler to go alongside the creeper brawler, but there are so many other MC mobs that are actually humanoid and wouldn't have looked so weird.

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Re: Sakurai presents new DLC character himself

#144

Post by DarkZero » Sun Oct 04, 2020 1:52 pm

yeah but if they did that then we wouldnt have pig brawler

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Re: Sakurai presents new DLC character himself

#145

Post by MeowMan » Sun Oct 04, 2020 4:17 pm

that's fair

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Re: Sakurai presents new DLC character himself

#146

Post by CaptHayfever » Tue Oct 13, 2020 11:26 pm

Test driving the new guy:
Even if you run out of resources & weapons, you're never truly defenseless; your mobility is far more limited, however.
You also can't summon your table if you only don't have wood, nor will it respawn(!), but you *can* mine barehanded.
Classic route is all horde battles. The bonus stage is terrifying with such low jumps.
9 board spirits. The first 8 are all pretty fair challenges (relative to their ranks). I haven't tried the Ender Dragon yet, but I expect it to be complete bullcrap like all the other Legend-class DLC spirits.

And remember, "I'm-a Luigi, number one!"

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Re: Sakurai presents new DLC character himself

#147

Post by spooky scary bearatons » Fri Nov 20, 2020 9:49 pm

i finally got off my arse and played steve recently good lord he's bad but hes very fun

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Re: Sakurai presents new DLC character himself

#148

Post by DarkZero » Thu Dec 10, 2020 10:15 pm



Mark your calenders.

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Re: Sakurai presents new DLC character himself

#149

Post by CaptHayfever » Fri Dec 11, 2020 12:26 am

^Perfect, that's right when I get off of work.

Trailer says he's coming out this month:


And remember, "I'm-a Luigi, number one!"

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Re: Sakurai presents new DLC character himself

#150

Post by CaptHayfever » Thu Dec 17, 2020 6:46 pm

Live from a rented studio decked out to look like Sakurai's office:
Sephiroth


--Releases 12/22, UNLESS you beat the limited-time Sephiroth Challenge (available starting today!) before then!
--Big hurtbox & lightweight, slow attacks, weakish throws.
--Masamune sweetspot in middle for slash, tip for stab
--Only speaks Japanese
--Winged Form when "in danger" (varies based on circumstances): faster, stronger, 3rd jump, super armor on smashes, goes away when you die or you kill.
--Down smash: shield breaker
--Fair: wall stab
--Dair: Hell's Gate, goes through platforms
--B: Flare/Megaflare/Gigaflare, can't store charge
--Side B: Shadow Flare
--Up B: Blade Dash/Octoslash
--Down B: Scintilla, doesn't require attack to counter, doesn't cover back, breakable
--Final: Supernova, gives status effects (stun, sleep, slow, flower, mushroom)
--(Cloud's even-numbered costumes now have Omnislash Ver 5.)
--Classic route: BOSS RUSH. Rathalos, Galleom, Marx, Dracula, Ganon, Giga Bowser, Master & Crazy Hand on Omega Northern Cave.

Stage: Northern Cave
--Looks like hazards-off Kalos.
--Plays entire finale of FF7 in background.
--9 new songs

Mii Costumes:
--Brawler: Tifa
--Swordy: Aerith
--Gunner: Barret, Geno
--All: Chocobo hat

And remember, "I'm-a Luigi, number one!"

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Re: Sakurai presents new DLC character himself

#151

Post by DarkZero » Thu Dec 17, 2020 7:08 pm

kinda bummed they couldnt make the geno hat be a full head cover, at least then he could have been like the sans/cuphead/fallout boy costumes where they actually look like the character.

marth-joker looks fun, i'm interested to try him out.

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Re: Sakurai presents new DLC character himself

#152

Post by CaptHayfever » Wed Dec 23, 2020 12:03 am

Marth-Joker is extremely light & has plenty of lag on his moves, so you can punish the crap out of him (if you can get him to miss). Hella fun to play, though. His Classic route flies by on low difficulty. Bahamut Zero is shockingly easy for a Legend.

And remember, "I'm-a Luigi, number one!"

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Re: Sakurai presents new DLC character himself

#153

Post by DarkZero » Wed Dec 23, 2020 1:00 am

Yeah I've noticed in fighting Sephiroth that staying fairly close to him and having a good trigger finger on your shield makes him a lot easier to deal with.

^Ditto for Bahamut Zero, I went in with my best spirit loadout expecting a really tough battle but I ended up beating him first try with little difficulty.

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Re: Sakurai presents new DLC character himself

#154

Post by CaptHayfever » Thu Mar 04, 2021 10:58 am

Thanks to a covid spike in Japan, Sakurai is back to filming at home, where I just noticed he appears to have every PlayStation alongside his Nintendo consoles.

Coming later today: Pyra & Mythra!
--Rex appears in taunts/Finals/victory screens
--Pyra is stronger, has better reach, & uses fire; Mythra is faster, jumps higher, & uses light.
--Down B: Swap
--DLC Board: 5 new spirits (along with the past Xenoblade 2 character spirits), new fight for Poppi (previously a summon), first official art for Pneuma, Rex now enhanceable?

Pyra:
Fsmash: Flare Smash
B: Flame Nova
Side B: Blazing End (can be smashed)
Up B: Prominence Revolt
Final: Burning Sword

Mythra:
Foresight activates in dodges
B: Lightning Buster
Side B: Photon Edge
Up B: Ray of Punishment/Chroma Dust (same opening leap on each)
Final: Sacred Arrow

Stage: Cloud Sea of Alrest
--Gramps's head moves
--background characters
--16 new songs + past Xenoblade music (all can be used on Gaur Plain too)

Mii Costumes:
--Rex already came with Ultimate Fighter Pass 1.
--Swordy: Monster Hunter Equipment, Rathalos Equipment, Arthur from Ghosts N' Goblins
--All: Felyne hat

Full video:


And remember, "I'm-a Luigi, number one!"

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