I'll wait a little longer before starting the game. In the meantime, here are the rules.
THE GAME
Tsuro is a board game for two to eight players. Players place tiles on the board to build paths that begin at the edge of the board and travel around the interior.
The object of the game is to keep your path from connecting to an edge of the game board. Outlast all other players to win.
THE BOARD
Here is the board you will be playing on:
I guess you could call this...
Tsuper Mario Bros. Or Super
Tsurio Bros. Or Super Mario
Tsuros.
The board is a 6x6 grid, with 36 spaces total. Players begin the game at one of the 48 pipes at the edge of the grid. As stated before, the goal is to outlast all other players in remaining within the grid.
THE TILES
Each tile shows four pipes, or paths, that create eight points on the tile's edge. When the tiles are laid alongside each other, these points line up and the paths continue. Each tile is unique.
Paths on a tile might cross one another, but they each proceed uninterrupted and independently of the others.
For example, the paths on this tile connect only the two points marked A, the two points marked B, and so on.
PLAYING THE GAME
Each player is assigned a hand composed of three tiles, which I will send via PM. Upon placing a tile on the board, you will be given a new tile drawn randomly from the deck, keeping your hand at three tiles. The only exception will be if there are no tiles remaining in the deck to draw. If a player is eliminated, their hand will be shuffled back into the deck.
During your turn, you must decide which tile you want to place, and how you want it rotated. A typical hand might look like this:
A (1, 2)
B (1, 2, 3, 4)
C
Your three tiles will be assigned a letter, and will also have numbers designating each possible rotation (either one, two, or four).
Say it's your turn. If you wanted to use the first of the two rotations of tile A in your hand, you'd simply post "A1" in the thread. If you wanted to use the second rotation from the right for tile B, you'd post "B3". And if you wanted to use tile C (which only has one rotation), you'd just post "C".
The tile you play is placed directly in front of your marker. Once the tile is placed, your marker immediately moves to the open end of the path it's on.
For example, Mario may start the game positioned as so:
Upon placing a tile on the board in front of him, he would immediately move to the end of the path before him:
The objective of the game is to remain inside the grid. If a path leads your marker off the edge of the grid...
...then you're eliminated from the game.
When a tile is placed on the board, all markers adjacent to the new tile are moved to the ends of their path, whether they belong to the active player or not. E.g., if Mario and Luigi are positioned like this...
...and Mario places a tile in front of him...
...both Mario and Luigi would move like so.
If you're clever (and lucky), you can use this to send your opponents off the grid, thus eliminating them. The paths on the board can get complicated very quickly, so be sure to take a good look at the board before deciding which tile to place.
Note that if two markers end up getting connected to the same path and crash into each other, both players are then eliminated from the game.
So to reiterate,
your turn plays like this:
- Look at your hand.
- Post in the thread which tile you want to place.
- The tile is placed and the markers are moved.
- You receive a new tile.
- Your turn ends, and the next player's turn begins.
For the sake of keeping things moving,
you will be given 24 hours from the start of your turn to post your action in the thread. If you fail to post before those 24 hours are up, I will randomly select a tile from your hand and use it for you.
ADDENDUM: I'll try my best to update this thread as often as I can, but in the interest of keeping things moving, if the player before you has taken their turn but I haven't updated the thread yet, you can still post your action if you'd like to. This will work best while the board is mostly empty, but as the game progresses and the board starts to fill up, it may be safer to wait for me to update before deciding what to do.
When only one marker remains on the board, that player wins the game.
Them's the rules. The game may seem complex, but it's really not that bad, especially once you start playing. Feel free to ask me any questions you may have.
There's still room for more players. Anyone else want to join this first round?