Super Mario Maker 2

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Re: Super Mario Maker 2

#61

Post by S1x » Mon Aug 05, 2019 11:40 pm

This is meant to be raced with others, but you can also try it on your own to see if you can clear it in under 15 seconds...

The Big Finish
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Re: Super Mario Maker 2

#62

Post by S1x » Wed Aug 07, 2019 5:33 pm

This is a throwback to how I tried my best to collect every coin in the bonus zones of SMB1.

You have multiple chances, but can you meet the condition in just one lap?

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3J3-XNC-LRF

(I'm seeing if these shorter stages get more traction than my really big stage)

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Re: Super Mario Maker 2

#63

Post by Valigarmander » Wed Oct 02, 2019 8:26 pm

As of today's update, you can now play online with friends.

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Re: Super Mario Maker 2

#64

Post by Valigarmander » Mon Dec 02, 2019 4:52 am



New update coming this Thursday, including:
  • New enemies Spike and Pokey.
  • New course elements Frozen Coin and P-Block.
  • Dash Block (SM3DW only).
  • Master Sword powerup (SMB only).
  • Ninji Speedruns.
Hell yes.

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Re: Super Mario Maker 2

#65

Post by DarkZero » Mon Dec 02, 2019 5:05 am

oh hell yeah cant wait to recreate zelda 2
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Re: Super Mario Maker 2

#66

Post by I REALLY HATE POKEMON! » Mon Dec 02, 2019 5:50 am

This makes the lack of costumes a bit bizarre. Maybe in an update?

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Re: Super Mario Maker 2

#67

Post by Marilink » Mon Dec 02, 2019 11:26 am

This is so exciting. I finally get the Zelda 2 followup I've always wanted.

I'm really impressed and happy with the extent to which they took the Link costume, too. Bombs and arrows? That's so cool.

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Re: Super Mario Maker 2

#68

Post by I REALLY HATE POKEMON! » Mon Dec 02, 2019 2:55 pm

Oh, so there's a costume, too. That makes more sense lol.

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Re: Super Mario Maker 2

#69

Post by CaptHayfever » Mon Dec 02, 2019 10:11 pm

It's pretty darn close to the Smash powerup from Kirby games.

And remember, "I'm-a Luigi, number one!"

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Re: Super Mario Maker 2

#70

Post by RinkuTheFirst » Mon Dec 02, 2019 10:26 pm

I haven't touched the game in a while, so this update will pull me back in. I just wish we could play as a Ninji.

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Re: Super Mario Maker 2

#71

Post by Valigarmander » Mon Apr 20, 2020 10:13 pm



The final update is coming on Wednesday, and it's a big one:
  • New powerups for each style: Super Mario Bros. 2 Mushroom (SMB), Frog Suit (SMB3), Power Balloon (SMW), Super Acorn (NSMBWii), and Boomerang Flower (SM3DW).
  • Wearable powerups for SM3DW: Cannon Box, Propeller Box, Red POW Box, Goomba Mask, and Bullet Bill Mask.
  • All seven Koopalings, each with unique behavior.
  • Cursed Key, with Phanto.
  • Trampolines that are toggled with On/Off Switches.
  • Mechakoopas (including varieties that shoot missiles or lasers).
  • A fully-featured World Maker, with online sharing.
What an update, holy crap.

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Re: Super Mario Maker 2

#72

Post by I REALLY HATE POKEMON! » Mon Apr 20, 2020 10:28 pm

That's a pretty nice update. Did they ever add another game's style outside of what it launched with (SMB3, SMW, etc)?

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Re: Super Mario Maker 2

#73

Post by Marilink » Tue Apr 21, 2020 7:28 am

This update looks in incredible. I will absolutely be booting SMM2 back up to see what people do with all these tools.

^They added 3D World in 2.

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Re: Super Mario Maker 2

#74

Post by CaptHayfever » Tue Apr 21, 2020 1:30 pm

I don't even have Maker 2, but I'm still excited about this. I'll see the results in Nintendo Thumb videos. :)

And remember, "I'm-a Luigi, number one!"

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Re: Super Mario Maker 2

#75

Post by I REALLY HATE POKEMON! » Sun Jun 21, 2020 10:59 am

So I finally made a level and it's terrible, of course, but mercifully short:

Course ID: QHM-H7Y-Q1H

I really don't understand the maker completely. To test levels from the beginning, do you need to place Mario there every single time? Is there no way to control enemy behavior?

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Re: Super Mario Maker 2

#76

Post by DarkZero » Sun Jun 21, 2020 12:38 pm

I believe you can press the S on the level slider to make Mario snap to the beginning?

I haven't played SMM2 in like a year so maybe I'll boot it up later and try your level out.
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Re: Super Mario Maker 2

#77

Post by I REALLY HATE POKEMON! » Sun Jun 21, 2020 1:17 pm

I'll try to find that feature, thanks.

I tried all the levels posted in here and I liked yours the most. ML's was impressively difficult though.

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Re: Super Mario Maker 2

#78

Post by Marilink » Tue Jun 23, 2020 7:22 am

I REALLY HATE POKEMON! wrote:
Sun Jun 21, 2020 1:17 pm
I'll try to find that feature, thanks.

I tried all the levels posted in here and I liked yours the most. ML's was impressively difficult though.
Which one? I can’t even remember what SMM2 levels I made haha

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Re: Super Mario Maker 2

#79

Post by I REALLY HATE POKEMON! » Tue Jun 23, 2020 9:17 am

One where you can't jump. It's probably just a me-problem but that's super unintuitive and I fail instantly lol. It was fun to see the stages even if I lost.

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