Super SMASH Bros. 3D?

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What is your opinion of Super SMASH Bros. 3D

No idea. (spare me the tears!)
8
47%
No idea. (spare me the tears!)
7
41%
No idea. (spare me the tears!)
2
12%
No idea. (spare me the tears!)
0
No votes
 
Total votes: 17

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Madman200
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Super SMASH Bros. 3D?

#1

Post by Madman200 » Thu Jun 10, 2004 6:57 pm

What you think about a 3D game of Super SMASH Bros.
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#2

Post by Auron » Thu Jun 10, 2004 8:56 pm

Isn't Smash Bros. already 3-D. Or do you mean a fully explorable 3-D game?

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#3

Post by [sage] » Thu Jun 10, 2004 10:23 pm

Hmmm... if they did a mode or two in 3d, sure. I'd still want the option to play classic SSB though.

I'd buy it unless for some reason they turned it into a First person game.
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#4

Post by CaptHayfever » Fri Jun 11, 2004 1:08 am

I think the 2.5-D style has always been part of the charm....as well as part of the reason the gameplay dynamics even work.
Fully 3D SSB would need a completely different control scheme. I can see it possibly working as an extra mode on the next system's edition, but not as the primary format.

And remember, "I'm-a Luigi, number one!"

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#5

Post by Deepfake » Fri Jun 11, 2004 9:52 am

That would suck.

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#6

Post by Dolos Ekans » Fri Jun 11, 2004 10:06 am

Originally posted by A.I. will not tolerate insolence:
That would suck.

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#7

Post by ssorD » Fri Jun 11, 2004 2:31 pm

No offense, but that's a terrible idea. it would be a clunky mess.
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#8

Post by Auron » Fri Jun 11, 2004 4:36 pm

It would be too hard to operate the jumps and stuff. It sounds stupid.

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#9

Post by Codiekitty » Fri Jun 11, 2004 5:17 pm

Originally posted by A.I. will not tolerate insolence:
That would suck.
Amen.

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#10

Post by Arcanine » Fri Jun 11, 2004 5:54 pm

It would be to hard to actually fight in. You wouldn't be able to see that well, especially when there are 4 people playing and the screen gets stretched out. The regular 2.5-D way of fighting I think is best for the game. The 3-D kind only works for games like Soul Calibur 2 where only 2 people play at a time and are always facing each other.

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#11

Post by OcarinaMan » Sat Jun 12, 2004 1:29 am

Everything I can say has been said.
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#12

Post by Madman200 » Sat Jun 12, 2004 7:33 pm

Here's my control idea:

Stick = Move
A = Jump
B = Standard attack
X = Special Attack
Y = Pause/Camera Shift
Z = Pick up/Use/Throw Item
R = Shield/Grab/Discard Item
L = Dodge
Start/Pause = Pause/Check Stats
Control Pad = Change Stocked Item
C Stick = Universal Attack

If there's any Qs about gameplay, such as level brand, make a contact, and
Auron, you said

"It would be too hard to operate the jumps and stuff. It sounds stupid."

It is false, as the controls say.
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Seems like you just did.

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#13

Post by Auron » Mon Jun 14, 2004 3:19 pm

^I still don't like the idea.

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#14

Post by Geno » Wed Jun 16, 2004 11:57 am

What about moves that require movement of the control stick additionally? Like Samus's Charge shot and missiles? Normally the special attack is her charge shot, but if you tilt the control stick in a direction then fire, she uses homing missiles. Smash the stick and she fires super missiles. This can't work on a 3-d plain, because moving the stick would probably register for the up + B attack instead.

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#15

Post by CaptHayfever » Wed Jun 16, 2004 12:03 pm

^^^Change the C-stick to directional control for attacks, then you'll have something that might eventually work someday.

And remember, "I'm-a Luigi, number one!"

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#16

Post by Madman200 » Fri Jun 18, 2004 7:50 pm

Hmm...

Here's a method.

Clockwise rotation + B = Down Attatck
Counterclock + B = Up Attatck
Originally posted by Marth:
Hmmm... if they did a mode or two in 3d, sure. I'd still want the option to play classic SSB though.

I'd buy it unless for some reason they turned it into a First person game.
1= It might
2= First person? Maybe for certain power-ups, but sounds sucky.
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#17

Post by Shadow.EXE » Fri Jun 18, 2004 10:34 pm

H_ll no. 3-D SSB games would suck. All the games need is a little more explosions and and such.
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#18

Post by Dark Magus » Fri Jun 18, 2004 11:37 pm

Are you suggesting "mature" SSB games? That would suck.
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#19

Post by CaptHayfever » Sat Jun 19, 2004 12:28 am

^^^Marth was just reiterating his dislike of first-person camera angles, in case any of us had forgotten or stopped caring.

Dude, forget that rotation stuff, just change the C-stick to be for attack direction. That way it would work for smash attacks too, which you seem to have forgotten about. You also didn't give any way to do Side Bs.

And remember, "I'm-a Luigi, number one!"

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#20

Post by OcarinaMan » Sat Jun 19, 2004 11:35 am

3D just would not work. How could you press C-stick and "B" at the same time?
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