Nintendo and competitive Smash.

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Re: Nintendo and competitive Smash.

#21

Post by Calamity Panfan » Fri Feb 21, 2020 7:09 pm

i mean a lot of the ideas around world of light are pretty cool but then you have to play it and nope

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Re: Nintendo and competitive Smash.

#22

Post by CaptHayfever » Fri Feb 21, 2020 7:18 pm

^^Yeah, "posting the cutscenes online makes them bad" makes even less sense than "the Switch needs CoD".

And remember, "I'm-a Luigi, number one!"

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Re: Nintendo and competitive Smash.

#23

Post by DarkZero » Fri Feb 21, 2020 7:22 pm

Subspace is tight, I especially like playing it in Project M because of the faster, weightier physics.
Join the VGF Discord server! https://discord.gg/pbSDTAZ
Also if any admins are reading this, please let me into Nameless!

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Re: Nintendo and competitive Smash.

#24

Post by steeze » Fri Feb 21, 2020 7:34 pm

Bring back break the targets or I’m out

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Re: Nintendo and competitive Smash.

#25

Post by I REALLY HATE POKEMON! » Fri Feb 21, 2020 7:54 pm

CaptHayfever wrote:
Wed Feb 19, 2020 10:17 am
It's not a sentiment; it's an observation. A very vocal minority contingent insists upon exclusively playing tourney rules, some to the extent of refusing to touch WoL because it's based on special rulesets. This affects online matchups & offline casual matches.

And remember, "I'm-a Luigi, number one!"
...You expressed your view of the situation--how competitive players' preferences affect online competitive matchups and, somehow, even offline casual matches (????????).

Seems like I used the word "sentiment" appropriately, but if not I'd like to know why.

Spoiler.
sen·ti·ment

/ˈsen(t)əmənt/

noun

a view of or attitude toward a situation or event; an opinion.

Regardless, I don't understand your claim that casual offline matches are affected by how others play SSBU, because I don't see a way in which that significantly hinders them.

CaptHayfever wrote:
Fri Feb 21, 2020 6:30 pm
steeze wrote:
Fri Feb 21, 2020 6:06 pm
They really remind me of Apple.
Except Nintendo charges less for underpowered hardware instead of more. ;)

And remember, "I'm-a Luigi, number one!"
Do they? 3DS launched underpowered and at such a high price they had to quickly reduce it. 2DS XL, from their budget line of 3DS systems, is still $149.99 well into the Switch's life. That was only $20 less than what its significantly more powerful direct competition, the Vita, was priced at before its discontinuation (which was at its lowest price then because it didn't sell well).

Switch isn't as poorly priced as 3DS is, but the Switch Lite is definitely in a more appropriate price range, I think.

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Re: Nintendo and competitive Smash.

#26

Post by Marilink » Fri Feb 21, 2020 8:29 pm

steeze wrote:
Fri Feb 21, 2020 7:34 pm
Bring back break the targets or I’m out
This is my new political platform

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Re: Nintendo and competitive Smash.

#27

Post by Valigarmander » Fri Feb 21, 2020 8:59 pm

Board the platforms or bust.

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Re: Nintendo and competitive Smash.

#28

Post by I REALLY HATE POKEMON! » Fri Feb 21, 2020 9:01 pm

Bring back Trophies too and you've got my vote.

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Re: Nintendo and competitive Smash.

#29

Post by Marilink » Fri Feb 21, 2020 9:01 pm

Valigarmander wrote:
Fri Feb 21, 2020 8:59 pm
Board the platforms or bust.
That’s my new political board the platform

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Re: Nintendo and competitive Smash.

#30

Post by Calamity Panfan » Fri Feb 21, 2020 9:09 pm

bernie sanders promises to bring back a large-scale single-player reform

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Re: Nintendo and competitive Smash.

#31

Post by I REALLY HATE POKEMON! » Fri Feb 21, 2020 9:47 pm

As if I needed another reason to vote against him.

Make Samus Great (for once).

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Re: Nintendo and competitive Smash.

#32

Post by Marilink » Fri Feb 21, 2020 10:22 pm

Calamity Panfan wrote:
Fri Feb 21, 2020 9:09 pm
bernie sanders promises to bring back a large-scale single-player reform
single-player health care

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Re: Nintendo and competitive Smash.

#33

Post by X-3 » Fri Feb 21, 2020 11:25 pm

I think I liked WoL better than SSE honestly. I don't really like how damage-spongey enemies in SSE are and I don't think the Smash % and knockback system gels well with the platforming style. Plus 95% of the enemies are OCs and the other 5% are Mario enemies. And I commented on WoL being too long before but SSE's Great Maze...sheesh.

Yeah SSE has the cutscenes but WoL goes deeper, man. All the little obscure Nintendo characters get their time to shine.

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Re: Nintendo and competitive Smash.

#34

Post by I REALLY HATE POKEMON! » Sat Feb 22, 2020 12:41 am

You know what would be the best? Combine Melee's Adventure Mode with the story/cutscenes of Brawl's SSE, maybe with an overworld map thing kinda like what WoL has, along with deep RPG mechanics. Flesh it all out and improve everything, and you get something great.

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Re: Nintendo and competitive Smash.

#35

Post by Apollo the Just » Sat Feb 22, 2020 1:00 am

That sounds unironically amazing but also would probably have to be a standalone game in its own right, there's no way they could make that and also have the PVP fighting game aspect be good, which apparently is something people care about.

Would literally be the greatest crossover action RPG of all time though.

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Re: Nintendo and competitive Smash.

#36

Post by I REALLY HATE POKEMON! » Sat Feb 22, 2020 2:48 am

That's true. One or the other always needs to be compromised. Look at Soulcaibur, they REALLY wanted their story modes to be good but they're really, really, REALLY not.

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Re: Nintendo and competitive Smash.

#37

Post by CaptHayfever » Sat Feb 22, 2020 8:32 pm

That actually sounds doable. WoL's overworld map is just a static image with very simple effects put over it, so that's no problem at all, & the platforming in both Melee & SSE was built around the combat mechanics, so something similar could be done around Ultimate's combat mechanics. All that's left are the cutscenes. Spirits provide the RPG mechanics (they already call it a "party" anyway).

And remember, "I'm-a Luigi, number one!"

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